Appendix

Curriculum
Curriculum

Intermediate Game Theory

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Normal-Form Games

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Multi-Agent Reinforcement Learning Foundations And Modern Approaches

'3 Games: Models of Multi-Agent Interaction' up to and excluding '3.3 Stochastic Games'

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1800 Words (Technical)

Extensive-Form Games

The following introduces extensive form games which model scenarios with temporality.

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Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

'5.1 Perfect-information extensive-form games' up to and excluding '5.1.3 Subgame-perfect equilibrium'

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Prerequisites
1500 Words (Technical)

Repeated games

The following is a rigorous introduction to repeated games using the extensive form representation of games.

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Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

'6.1 Repeated games' excluding '6.1.3 “Bounded rationality": repeated games played by automata'

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2300 Words (Technical)

Solution Concepts

This resource explains solution concepts. The chapter '3.4 Further solution concepts for normal-form games' includes descriptions of many important solution concepts and can be used as reference material.

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Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

'3.3 Analyzing games: from optimality to equilibrium' up to and excluding '3.3.3 Finding Nash equilibria'

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Prerequisites
1400 Words (Technical)

Next is another look at solution concepts beyond the context of normal-form games. The chapter '4 Solution Concepts for Games' also includes descriptions of many important solution concepts and can be used as reference material.

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Multi-Agent Reinforcement Learning Foundations And Modern Approaches

'4 Solution Concepts for Games' up to and including '4.2 Best Response'. And '4.4 Nash Equilibrium'

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Prerequisites
2900 Words (Technical)

Markov Games

Note that Markov games and stochastic games are different terms for the same thing.

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Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

'6.2 Stochastic games' excluding '6.2.3 Computing equilibria'

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1100 Words (Technical)
Multi-Agent Reinforcement Learning Foundations And Modern Approaches

'3.3 Stochastic Games' and '3.4 Partially Observable Stochastic Games'

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3000 Words (Technical)

Fictitious Play and Regret Matching

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Fictitious Play and Regret Matching

From 1:02

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12 mins (Technical)

In the following resource you can skip most of '2.4 Worked Example: Rock-Paper-Scissors'.

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An Introduction to Counterfactual Regret Minimization

'2 Regret in Games'

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3800 Words (Technical)

Machine Learning

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But What Is a Neural Network?

All parts

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3600 Words (Technical)
A short introduction to machine learning

All parts

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2300 Words (Technical)

Reinforcement Learning

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Reinforcement Learning: Machine Learning Meets Control Theory

All parts

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30 mins
Hugging face Introduction to Deep Reinforcement Learning

Unit 1. Introduction to Deep Reinforcement Learning

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Q-Learning

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Hugging face Introduction to Q-Learning

Unit 2. Introduction to Q-Learning

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Proximal Policy Optimisation

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Hugging face Introduction to Deep Reinforcement Learning

Unit 8. Part 1 Proximal Policy Optimization (PPO)

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Multi-Agent Reinforcement Learning

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Multi-Agent Reinforcement Learning Foundations And Modern Approaches

'1 Introduction' up to and excluding '1.4 Challenges of MARL'

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4400 Words (Technical)

Large Language Models

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Intro to Large Language Models

Up until 21:05

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21 mins

LLM-Based Agents

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Foundational Challenges in Assuring Alignment and Safety of Large Language Models

2.5 Agentic LLMs Pose Novel Risks

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Prerequisites
2600 Words